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APPLICATION
X-Men: End Times Sample Application

To help you give a better idea of some of the things we’re looking for in an app, we’ve provided one here, the app (at least section two, since the personal information is confidential) of our first original character, Kirk. It’s not an exceptional app, but it was good enough to approve on the first try. You might also want to check out the Canon Sample App, if you’re thinking of twisting a canon character.

Before reading the app itself, keep in mind that he avoided many of the pitfalls appers fall into that give the appstaff problems with what might be otherwise good apps:

1) The Psyche, Physical, Powers, Talents, and Resources are divided into itemized and detailed trait listings. In many apps we see, these sections are simply a listing of characteristics, without any detail on a particular characteristic. Slightly better but still troublesome are cases when there’s (for example) a psychological profile that’s detailed but one can’t separate individual traits easily because one may be talked about in several parts of the description. We might conditionally approve one of the latter examples, if it’s very well done, but it will lead to more delays later. Before your character is ready to RP you’ll have to be inputting their characteristics into itemized trait categories anyways, so you might as well do it now. (For other examples, you can use the +traits commands on other players while online)

2) The background doesn’t contain the major problem involved in having their powers revealed to the public (even a reasonable portion of it), before the Symposium. There’s also no reference of other mutants at all, because before the Black Prom the idea wasn’t out in the public mind.

3) Background ties into skills and personality traits. His search for an explanation for his powers lead him to an interest in science, and also lead to his social isolation. This isn’t an absolute must, except in certain cases. If you refer to a certain skill in your background, it should be in the talents section. Likewise, if you have a certain background that has skills associated with it (for example, a character who was in the military would know firearms use and an expert diver would know how to swim), they should be included as well.

4) In terms of powers, he tries to answer questions that might come into reviewers minds before they have to ask them. Although this character has an unusual power, the same applies to conventional ones. How fast can a flier fly? How much can the brick lift? Does the rapid-healer’s ‘healing factor’ include regeneration of lost limbs, or just cuts and scrapes?

Also Take Note!: This app contains something we are really sick of seeing in apps. It was okay in the Kirk app because he was the first app, but if apped today, Kirk would likely not be allowed with it (or at least, would have to have been a much better app). This thing is a trait about being of above average intelligence. We now usually say, by default, that if you include Intelligent in your app, you require at least 3 more other psyche traits (that is, 8 minimum, and more would be preferable) in order to back it up, especially if its not essential to your app. Intelligent would not count against the minimum number (so, if you have Intelligent in your psyche, that would be 9 psyche traits overall, if it was a skill, it would be 8 psyche traits), unless it talks heavily how the intelligence affects the character as a person.

At any rate, without furthur ado, the app...
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SECTION TWO

5. Character name: Kirk Evanston Alias: None as of yet, possibly Conduit or Spirit-Box

6. Physical description of character: The young man before you seems relatively straight-laced and clean-cut.  He stands just above average height, with black hair cut short, brown eyes, and a moderate build.  He has an all-around healthy look about him, and he clearly keeps himself fit.  His face, though pleasant enough, isn’t very remarkable, not the type to stand out in a crowd. He wears a pretty simple wardrobe.  Blue jeans cover his legs, and as a top he wears a white cotton buttoned shirt.  Over this, when the weather’s not too hot, he wears a thin black leather jacket.

Description of Avatar: Though it possesses arms and a head and seems to have legs, this creature is definately not human, definately not natural.  It resembles a creature made of pure quicksilver, very reflective and moving quickly and very fluidly. Looking closer, you might be able to detect that the creature has a hand made of three fingers and a thumb, but no discernable feet. The legs just taper off to points.  It more often flits through the air rather than walking, moving with a slight humming sound. Perhaps the most chilling aspect of the creature is its lack of a face.  No apparent eyes, nose, or mouth, just a slightly convex mirror, reflecting back whatever it sees.

7. Psyche

Intelligent: Kirk gets extremely good grades in school.  Although much of this is due to singlemindedness and hard work, he does have a lot of natural intelligence behind him.

Loner: Due to his “curse”, Kirk tends to keep people at arm’s length. As such, a lot of the time he winds up alone, and he’s grown comfortable with that.  That’s not to say he can’t have friends, but he doesn’t let people get too close to him, in case he loses control of his avatars altogether.  As such, he’s learned to depend mostly on himself and to be self-sufficient where possible.

Team-Player: Despite being somewhat of a loner, he does work well with groups. He’ll do assigned task and be happy with it, happy at being able to participate.  If it’s for some sort of good cause, all the better.  He’s not one of those people who needs to be the leader.  He doesn’t even like to be the leader if he can help it.

Nice Guy: Kirk is a generally, all-around nice guy.  He likes to help people when he can, and tries to treat people as he’d like to be treated.  He’s even polite.  Of course, this also makes him feel a lot of guilt when his avatars do something wrong.

Even-Tempered: Because he knows his avatars tend to come out when he’s angry, Kirk’s devoted a lot of time practicing controlling his emotions.  He doesn’t let little, inconsequential things bother him, and tries to look at things in a detached, almost humorous way instead of getting angry.  Of course, he doesn’t always succeed, but he tries.

Neat: He’s certainly not a clean-freak or anything, but Kirk likes things to be tidy, neat, and organized, with things in their proper place.  He can tolerate other people being messy, but he cleans up after himself.   It’s a way to impose a little order on his life.  His avatars don’t always conform to this trait, sometimes seeming to delight in rearranging things.

Weakness: Isolated Kirk’s hauntings have isolated him from other human beings. He has to try not to get to too close to people, because he knows if he gets too close, then they’ll have the ability to hurt him, and if that happens his avatars might strike back.  He’s talking to his parents more, on the phone only, now that he’s what he feels is a safe distance away (and that he needs them to send him money now and then).  The thing is, he WANTS to be close to people again, so it might happen despite his best intentions.

Weakness: Guilt and Fear Kirk is always afraid his avatars will do something completely unforgiveable, like killing somebody.  He also bears terrible guilt for the harm they’ve already caused, like putting a friend of his in a brief coma.  Since he’s so worried about this, it’s possible he’ll believe his Avatars are responsible for mysterious deaths that happen sometime when they’re out, and that that means he is responsible for that death as well.  Also, someone might manipulate him by making him think his avatars are responsible for something, and he’d be likely to believe it.

Weakness: Passive Kirk isn’t particularly aggressive, or violent.  He doesn’t like to take charge of situations, even though he will if he has to. He’s more likely to follow someone else who seems to know what they’re doing, and not question unless they’re obviously out of whack (or evil). Even if forced to take charge and lead people, he’s more likely to phrase things as suggestions, and let people do what they’re going to do unless it’s critical they don’t.

Weakness: Depression Kirk is prone to occasionally getting very depressed over his situation.  He’s even been suicidal once, though he found his avatars wouldn’t let him so he normally just bears it, resigned to his fate, and, though not happy, at least not terribly unhappy, usually.  Still, during times of depression he’ll isolate himself even more from people and doesn’t speak to others except in the fewest words possible to answer a question.  These events usually strike him after his avatars come out and do something particularly objectionable, but sometimes they just come out of the blue.

8. Physical

Fit: Kirk is no superman, but he does keep himself in decent shape. His fitness is more along the lines of endurance rather than power, so he may not be too much stronger than average, he can exert himself for longer periods, especially in running or biking.   These are also the ways he keeps his fitness.

9. Talents

Cooking: As one of the things to occupy time spent alone, and as part of an effort to make himself as self-sufficient as possible, Kirk learned to cook.  It’s mostly self-taught, but he can still make up reasonably tasty meals, even if he doesn’t always have time to make them.

Research: Kirk has a knack for finding desired information quickly.  He’s especially good at doing this on the Internet, but he can also spend a minimal amount of time in a library looking for stuff before he finds something he needs.  Of course, this doesn’t apply to information that is actually secret or unknown to the vast majority of the world, or for locating infromation only in one-of-a-kind books (unless he has the book).

Speed-Reading: Kirk can read and absorb written information at a rapid, though not superhuman, rate, finishing an average-sized book in about an hour or two of straight reading... and that’s taking time to savor it.  He also enjoys reading quite a bit, and has a large book collection at home.  This skill is also one of the reasons he’s so good at research, and it helps quite a bit while studying.

Computer Programming: Kirk is currently a first year Computer Science student at Columbia University.  He’s got a talent for programming, and of course does well in all his classes.  He’s not one of those people who dreams in code or can program viruses to take over the world, but he’s a solid, good programmer.

Science: While computers are Kirk’s major, he’s actually interested in science as a whole.  He keeps track of science magazines, and knows a fair bit more than the average layman about most science fields.  Part of this has come from trying to look for a scientific explanations for his hauntings, and failing, but he has developed a genuine curiosity about the world.  Partly because of this, he also enjoys science fiction quite a bit.

10. Character Powers

Telekinetic Avatars: Kirk has the ability to produce beings of telekinetic force. Kirk usually refers to them as phantoms or shades, but as they’re controlled by his subconscious, avatars is a more apt term (though he wouldn’t use it until he has more control).  At present, Kirk can manifest two avatars at a time, though it is possible he could make as many as five, after years of practice. Avatars all look like a shiny, very reflective metallic creature vaguely man-shaped (Note, the metal is only an appearance, they are not attracted magnetically).  If that’s not odd enough, there are two other distinguishing characteristics.  When avatars pass, they leave the air slightly chill for a few seconds, and they are cold (but not painfully so) to the touch.  Also, when moving at any speed (but not when stationary), there is a slight, but distinctive humming, like a distant swarm of bees.  The sound is very quiet, not loud enough to be tracked at a distance by, but loud enough to be recognizeable to those within a few feet.  This is the only natural sound the avatars can make (though they can bang on something to make noise as well as anyone). These avatars last a varying amount of time.  As they have a sort of will of their own, once unleashed they last as long as they feel they are needed, with one exception.  Should Kirk fall unconscious, the avatars fade out within a minute (and during this minute become very defensive of him, abandoning all else).  Beyond that, they may be active for more or less time than Kirk would like them to stick around.  They have no specific range (other than how far they can travel before Kirk goes to sleep), though if Kirk is taken into another dimension while they’re ‘out’, the avatars react as though he has fallen unconscious, only, being unable to locate him, go berserk. When the avatars are unleashed, they appear out of the ground or a wall, not directly from Kirk’s body.  If no wall or ground is nearby, they can just form out of thin air a few feet away from him. When they disappear, they just sort of fade out. All avatars have identical abilities.  They can fly at up to 60mph.  They each can lift about twice what Kirk can (but see Potential: Avatar Combination), and can do so without getting tired.  While they cannot pass through solid matter, they can squeeze through openings down to 6 inches in diameter.  An avatar’s fingers are strong enough, and can be made sharp enough to function as claws, should the need arise. Avatars have access to Kirk’s knowledge up to the moment they are released (so if he knows where someone lives, so do they), but they may not always act on it rationally, and they have a continous sense of Kirk’s emotional state and location so they can rush to him if he’s in danger.  An odd quirk is, they will almost never fade out if Kirk is in danger (and conscious), even if they are too far to get there and disappearing would give Kirk the opportunity to create a nearby avatar. Only a very highly developed avatar would consider this. While avatars cannot speak, they could be persuaded to communicate in other ways (written notes, typed messages, e-mail) if they are controlled enough.  They can see and hear and feel at normal human level.  Avatars of course don’t require food, water or air. Kirk currently has named his two avatars Phobos and Deimos. Because of his belief that they are independant, if communicating they may actually refer to themselves by these names.  Although they look identical to the outside world, because its his mind controlling them, he has a sense of which avatar he’s looking at and can tell them apart.  Despite this, avatars do not have individualized lives or personalities.  Except for the most highly-developed avatar (see below), they have no memory beyond the current incarnation, and whatever Kirk himself knows at the time of their creation.

Weakness: Avatar destruction Kirk’s avatars can be destroyed.  Although they’re strong, their fields are in fact not much more durable than an average human. However, things like bullets depend on hitting critical areas, and so do not do much damage.  But almost any damage sufficient to kill a human outright (without having to hit a certain area) will kill an avatar.   They can be crushed, torn apart, exploded, blasted, or shredded to bits.  However, they seem to ignore hard radiation and extremes of heat and cold. The sudden ‘death’ of an avatar has only a small effect on Kirk. There is a slight backlash making Kirk unable to manifest an avatar to replace it until he’s slept a few hours.  He also would not gain the benefit of added control or strength with an avatar still alive. Should Kirk actually witness an avatar being destroyed, it may cause him to consider that one ‘dead’, and this belief might make him manifest one less in the future... but should he be in serious danger, his full complement of avatars will appear again.

Weakness: Control As stated above, Kirk’s control over his avatars is at present very limited.  They tend to protect Kirk first and foremost, but the method in which they do this, and what else they do when they’re free is difficult to predict.  For example, the avatars might decide the best way to ensure Kirk gets away from someone chasing him, is to trip up Kirk’s best friend who’s also running away from the same thing.  That way, the people chasing them might be satisfied with getting one person. Also, they’re prone to striking out at people who Kirk is mad at but wouldn’t hurt, stealing things he’s saving up for, et cetera. Also, although they’ll protect him, they sometimes even do things that seem to deliberately bother him, such as breaking his possessions, rearranging stuff, beating his high score on a computer game, etc.

Weakness: Emotion, Alcohol, Drugs Generally, Kirk has the peace of being able to control when to unleash his avatars.  They don’t come out on their own while he’s reading or writing a term paper.  However, during moments of strong emotions, the avatars can manifest themselves against Kirk’s consent. This is generally only during negative emotions like fear, anger, or hatred (A feeling of overwhelming respect for someone doesn’t bring them forth).  Strong pleasant emotions like love don’t release them, but sex or overwhelming hilarity might.  Of course, there being no immediate danger in these situations, the avatars are more likely to just cause mischief on their own.  A strong emotion of fear or imminent personal danger will always unleash the maximum number of avatars Kirk can produce. Also, alcohol and any kind of drugs which lower inhibititions make it much easier for the avatars to come forth.  The avatars also behave as though inebriated at this time.

11. Magic

None

12. Tech

Computers: Kirk has both a brand new (read: already obsolete) desktop PC to do his schoolwork on, and a less new laptop.  He also has full Internet access.

13. Resources:

Family: Kirk’s family sends him money to help him get by in university, and since they’re relatively well off, this means he lives well too. He doesn’t have to work and he has his own small apartment, as well as some general spending money.  Also, his father is a lawyer, and should it become necessary that he needs legal aid, he could conceivably call on this connection.

14. Character’s Background

Kirk grew up in Seattle as an only child.  His parents were reasonably well off.  His father was a lawyer and his mother stayed home.  He had a relatively average childhood, getting good but not stellar grades, and was well-liked by his peers. Kirk’s powers first manifested when he was 14.  He was out late, and crossed through a bad area of town.   Someone came up to him and asked him for change, and when Kirk said he didn’t have any, the guy pulled a gun.  Kirk really didn’t have any money, and the guy kept yelling at him and threatening to shoot.  It was then that two forms came from the sides, knocked the gun out of his hand and started dragging the guy away as he was screaming.  It was very dark out, so Kirk didn’t know at that moment that these guys weren’t human.  He just assumed that they were from an opposing gang or something, thanked his lucky stars and hightailed it home. He thought very little about the incident after that.  Then, a few months later, he and his best friend were biking out in the woods.  His friend confessed to him that he asked out a girl he knew Kirk liked.  Kirk was naturally angry, but when he started shouting these shimmering quicksilver creatures emerged from the ground and charged at the friend, knocking him off a steep hill.  Kirk was immediately reminded of the night of the robbery because of the distinctive low hum they made while moving.  After knocking the friend out, they hung in the air in front of Kirk, staring at him, for a few seconds before they faded out of existence. Naturally he was shocked and a little bit terrified, but wasted no time in biking down to civilization and getting help for his friend.  His friend was badly injured, and unconscious for a few days, but recovered, and in fact remembered nothing about the few minutes leading up to it.  Kirk said nothing about the avatars, claiming that he tumbled off the path somehow. The event freaked him out, but they weren’t the only such incidents.  They trashed his room once when he was grounded by his parents.  When he was sixteen, and his father told Kirk he wouldn’t be getting a car like he wanted, he went up to his room, and slammed the door.  A few seconds later, the avatars appeared, left through the window and broke the windshield and headlights.  His father attributed it to hooligans, but Kirk was beginning to suspect the truth.  These phantoms were striking out whenever he was mad. He started to withdraw from people... his friends, his family. Now knowing that he was responsible for wounding his friend, not to mention all the other minor damage he’d caused, he was afraid that people he cared about might be targets for the phantoms. He stopped hanging out after school with his friends, and decided to lock himself in his room most of the time, watching TV or reading a good book.  On one of the few times his old friends convinced him to go out, they had a few beers and Kirk’s phantoms manifested, breaking the windows and fleeing out on the town.  A lot of windows were broken that night. He decided that was the last time he’d risk it.  He first used the excuse that he had a lot of studying to do, and then, to ward off the isolation he felt, he actually did do a lot of studying.  He threw himself into his schoolwork, because they never came out while he was working on math problems or writing essays. During that time, when he had no more work to do or needed a break, he’d take long walks or bike rides in the woods, trying to sort out his relationship with the phantoms.  He assumes they’re some kind of ghosts, and has looked up both his towns and family’s history to see if he can connect any of them.  They’ve come out sometimes when he was out on his own, and he’s tried to talk to them, but they have never answered him. Kirk was hit with bouts of depression from time to time due to his isolation.  He’d pushed a lot of his friends away, and was only speaking to his family when they asked him a direct question.  He was on the Internet, which gave him some human contact but not enough.  His parents forced him to see a counsellor, which he did for a few weeks, but told her nothing about the avatars, just that he thought his studies were important. During a particularly strong bout of depression he attempted suicide by throwing himself off a high bluff.  Before he hit the bottom (naturally), his avatars appeared and lifted him back to the top, one wagging its finger at them sternly.  He tried a few more times, more for an experiment than to kill himself, and they kept on saving him until he went home.  He hasn’t been suicidal since (though still suffers the occasional depression), both on the realization that it probably wouldn’t do any good, and that these things seemed to be intent on protecting him, even if they caused trouble for others. When he graduated from high school, he made valedictorian because of all the work he’d done, and got high enough on the SATs to win a full scholarship, being accepted to Columbia and a number of other universities.  He’s currently just about to start his first year undergrad studies in Computer Science at Columbia, with department ref. Prof. Gail Kaiser.  He decided on Columbia because it was about the farthest place from home.  He hoped that he could leave the phantoms behind, or at the very least be far enough away from his family should he ever lose control. He’s since learned that the phantoms have followed him, but he’s slowly gaining more control over when they emerge, by controlling his emotions.  He takes pains not to let himself get too angry, and though he doesn’t always succeed, he’s getting better.  Though he’d still be hestitant to getting too close to anyone, he’s starting to feel more confident about having casual friends, although as of yet he hasn’t made any.

15. Character’s Potential

Potential: Multiple Avatars Two is not Kirk’s upper limit (it’s not his lower limit either, see Avatar combination).  As he grows in skill and power, he’ll be able to generate more Avatars at one time.  Five is his upper maximum, and this would only come after a great deal of practice (years).  The more avatars he releases at one time, the less control he has over all currently released.  Presently he can’t produce three because he can’t control two to any significant degree.

Potential: Avatar Control Control over the avatars is something that can increase with time and practice.  The amount of control he has over his avatars is generally related to the number of avatars released compared to his current maximum.  The lower the ratio, the better the control (see Avatar Combination).  Eventually, avatars might respond to his verbal instructions, and even communicate to a limited degree by writing notes. At his maximum level (releasing a single avatar but having the ability to produce up to five), an avatar will be mentally equivalent to Kirk’s own mind, and will follow Kirk’s desires because he shares them.  This form of avatar will also retain own independant memory through successive incarnations, although if the avatar dies violently this memory is wiped in the backlash, and starts anew. (Also, once he has reached this plateau his control can improve over multiple avatars over time, without any more being added to his total number available) At present, were Kirk to learn to release only one of his two avatars, it would know the difference between anger at somebody and wanting them hurt, and might protect a friend of Kirk’s in danger, even if Kirk himself is in no trouble.

Potential: Avatar Combination This is actually a little bit of a misnomer, since it’s not the avatars themselves that are combining, but rather his subconscious attention.  When he has out less avatars than his maximum, Kirk’s control over them increases.  Also, each avatar unleashed has its strength augmented by the strength of the ‘extras’.  So, when when releasing one avatar out of two maximum, it has four times Kirk’s normal strength.  No avatar can lift more than five times what Kirk can though. More than that requires more than one avatar to lift together. Currently, since he tries to avoid releasing his avatars whenever possible, when they do come out, it’s always both of them, and he’s associated his hauntings with the pair.  As such, summoning only one avatar is a trick he hasn’t learned, and would take some practice to pull off reliably even if he learned it was possible.


16.  What sort of plans do you have for him/her?

Well, I want this character because I like the idea of him being ‘haunted’ by his powers, with it starting out as more of a curse than a benefit.    Gradually he may come to be thankful for his powers, but right now its more of an annoyance, and it should be fun playing with that. Generally I like to follow the RP, see where it takes me, but I would like to get involved in a team of teenish mutants, like the New Mutants (or their equivalents in this world), cause I think that’d be a lot of fun. I don’t plan on developing his powers significantly for quite a while, about the only thing that might come up in the forseeable future is learning to unleash just a single, more controllable avatar. Even that won’t be for a while.  Developing more avatars will be a long process, I just include it for completeness’ sake (or in case of some plot where everyone’s powers get boosted or something).


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