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X-MEN: End Times Theme

Welcome to X-Men: End Times (XET), where the stars are edging ever closer to awful alignment, where humanity has steadily accelerated the process of its own destruction, and where a select few continue to sacrifice themselves to keep tomorrow and the End Times from becoming today. The looming conflict between humanity and its evolutionary successors, the wild talents collectively referred to as 'mutants', may well serve as the final flash point that sends all tumbling into the abyss.

The universe of XET is an amalgam of two distinct but not uncomplimentary themes the Mythos of H.P. Lovecraft integrated with characters and themes from Marvel's X-Men series of comic books. We've further enriched and expanded upon the theme by integrating Pagan Publishing's excellent Delta Green sourcebooks for Call of Cthulhu.

In traditional Marvel lore, the Celestials descended from space to impart upon humanity an interesting gift: the potential to mutate and manifest superhuman abilities when exposed to radiation. This seed germinated into such offspring as the X-Men, the Fantastic Four, Spider-Man, the Incredible Hulk, and countless others. Not all superhumans could be traced back to the Celestials; some are the product of raw human genius (madness?) and determination. Captain America, Iron Man, Nick Fury, and The Punisher are but a few examples.

In the universe of XET, the Celestials may or may not have ever existed. One thing is certain: if such beings ever existed, they were consumed long before reaching our humble planet. The Old Ones have existed on Earth for millennia, even aeons in some cases. They, along with their minions and servitors, have occasionally intermingled, influence, and bred with what would one day rise up as the species that currently dominates the planet -- mankind.

The introduction of Mythos contamination into the human gene pool has begun to express itself more forcefully as we approach the time when the Great Old Ones will arise from their aged slumber. While typically raised within human society, mutants are not fully human. They carry upon their genetic structure the mark of those from Beyond.

Some mutants may embrace the most promising and benevolent of mankind's ideals, but others find themselves drawn towards causing pain and violence, hurting for the sheer pleasure of it.

Drawn towards becoming one in spirit with the Old Ones.

Drawn towards bringing forward the day when Ragnarok begins.
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XET generally focuses on mutants and their interactions with the rest of humanity. Mythos elements are mostly in the background, lying in wait, always present but rarely seen. Generally, the world of XET appeared almost exactly like our own to most eyes (no obvious mutants or demon possession) until the Black Prom. After that, mutants began to appear in public and the world began to realize some of what was known in secret for years. Some... but not everything.

Mutant characters are the focus of the MUX, though others are certainly allowed, if they fit in with the general feel of the MUX. If you fear your character idea might not fit in with the theme, send a short query mail to the appstaff before fully applying.