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X-Men: End Times Application
Characters at X-Men: End Times have to be applied
for - this goes for both Canon Characters and Original Characters. To
do this, you have to fill in an pre-application form and e-mail it to
xet-apps@yahoogroups.com. Once that is approved, you set up your character
object online, which constitutes the rest of the application.
All the data you might need should be in the news files. If you can't find what you
need, you can always @mail or page a staff member and we'll try to help
you as much as we can.
For those who wish a sample of what we're looking
for in an app, they can find one here for both an Original Character and for a Canon Character.
You may also wish to see rules for Fodder Charactersif
you want a much easier, quicker app (OCs only).
Send all completed apps to 'XET-apps@yahoogroups.com'.
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Outline
The application form is divided into several sections, which should be filled out in as much detail as possible. These sections are: Please note this is an early version of the application form. While valid, we'll clean it up in the immediate future.
SECTION ONE - PRE-APPLICATION INFORMATION
* 1. Name
* 2. Age
* 3. Email
* 4. RP Experience
* 5. Name
* 6. Character Concept
* 7. Plans
SECTION TWO - ONLINE CHARACTER INFORMATION
* 8. Description
* 9. Psyche
* 10. Physical
* 11. Talents
* 12. Powers
* 13. Magic
* 14. Tech
* 15. Resources
* 16. Background
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Section 1: Pre-App Information
This section is what you send via e-mail, to XET-apps@yahoogroups.com.
It gives the staff a chance to look over your concept and initial thoughts and weed out the
obviously unplayable concepts. It should receive a response in about a day.
You, the player, are an integral part of the MUX,
since without you, we wouldn't have a MUX to play on. There's no need
to worry about your name, age, or e-mail address becoming public
knowledge. It's MUX policy that all such information be kept private
and confidential.
1. Your name
Please tell us your first and last name. We need
this so that we can identify you by more than just your character name
or your email address.
2. Age
X-Men: End Times has an NC-17 rating. No, XET is
not an adults only Mux. However, we do recognize that XET has a dark
theme. Thus the game is aimed at a mature audience. (Mature meaning
that the player can handle the various situations they encounter in the
game in a mature manner and that they player can distinguish between IC
(In character) and OOC (Out of Character) situations). Please be
advised that adult language and situations may occur both ICly and
OOCly, though we will try to keep such to a respectable level.
3. Email Address
We need your e-mail address to reply to your
application. You must have a valid e-mail address, as we have no other
means by which to contact you.
4. RP
experience on and off the web
This is just to give us an idea of how well you
know how to role-play. It's not essential to have any RP experience at
all, since we all have to start somewhere, but just give us a clue
whether you've played any type of RPG or on any other MU*s.
5. Character's Name
This is the shortest question of the pre-app.
Please tell us the name of your character if they have one. Rogue
doesn't have a normal name. Also tell us the codename of your
character, if they have one. It took Jean Grey years to think up a
different codename to Marvel Girl, and then it was just Phoenix again.
You should also indicate here whether the character is an OC (Original
Character, of your own creation), or a CC (Canon Character - one from
the comics)
6. Character Concept
Give us a paragraph or two of your character
concept. If it is an OC, some sort of description involving their
general powerset, personality type, and anything relevant about their
history. For example: "Phil is a mutant with the ability to detect the
presence of a made-up example in any piece of text. He's an evil
history student with plans to take over the world." Of course, it should
be a little more sensible than that. If your character is a Canon, you
should also include any major changes you are making from canon, and, if the
character has been played before, important changes you are making to the
character's direction, including any significant events you are deciding
to have happened since they last went into play. For example: "I am
restarting Piotr, but I have decided that in the last year he has become
disillusioned with the X-Men and has joined the Brotherhood. Also, he is
suffering problems with his memories due to some traumatic experiences in
Rutland."
7. Plans
In your own words tell us plans for the character,
what it is you'd like to see happen in the character's online life,
what you'd like to see them get involved with, how you envision them
developing. We should warn up front that even if we do not comment on
anything in this section in our reply, this should not be considered automatic
consent for anything in the plans. We just want to get an idea of where
you might be taking the character.
Plans can cover a variety of issues or events. You
can outline whether or not you want your character to join a team and
what team you'd like to play on. Or perhaps you wish your character to
form his own team. You might want your character to develop from a
young, untrained mutant into one of the most powerful mutants on the
Mux. Perhaps there is some mystery or question in your character's
background that you want to resolve through RP.
It's fine to say that you want to see where
Role-Play will take the character if you are unsure about what you want
to do with your character, but at least say that. We'd like to know
that you have some thoughts on what you want out of your RP experience
here on X-Men: End Times. Please let us know what you would like to see
or do with your time here and how your character will fit into the XET
gameworld.
Section Two: Online Information
This section is most important part of the app, as it
will comprise the bulk of what other players see online (although not
all of it will be visible to players). It's also a means we'll use to
judge how well you'll play the character or fit in with the game.
8. Physical
description of character
You need to provide a written description of what
your character looks like. Note that a MUX is a text-based environment.
Your character's desc plays an important role in helping others
envision what character and getting them to interact with you. Descs are
entered online with the @desc command. The +wear code (+help +wear online)
can be very helpful if you want to switch between several descs
Here a
few examples of good descriptions. They are different in style, but
both fine examples of what a @desc could or should be like.
Grant
This is a man in his late twenties in a battered
dark blue suit, the sort that might be worn by a down on-his-luck
stockbroker, or a con artist on his day off. A conservative grey shirt
with a carefully knotted tie lies beneath the dark blue coat, though
the pants are more casual, and the battered, well-used black sneakers
look even more comfortable. He's wearing a vest, but for some reason
it's not buttoned across his thin frame, giving him a somewhat
tatterdemalion air when he moves. His black hair is combed straight
back and shaved at the sides, and his blue eyes are only visible if he
takes off those little octagonal mirrored sunglasses.
Wanda
At 5'5", Wanda isn't very imposing. Yet it
isnt her looks that make her a regal woman. Its more in the manner that
she carries herself and in her personality. Her skin is a rich, golden
tone. The sort some attain from careful time in a tanning salon.
Features are well defined on the slightly angular face. Eyes of blue
settle neath dark brown eyebrows. Her nose is a bit more angular than
smooth, yet it fits in well with her other features. Full, pouty lips
of pale red settle above a chin that curves into high cheekbones.
Wanda's form is pleasant to the eyes; curvy and lithe. Hips are perhaps
not rounded enough to give to the properly curved ideals, but they are
there enough to match with ample bust. Muscles in arms, legs and
stomach are apparent; yet not overly so. Enough that it is obvious that
she works out. Her hair is a dark auburn, so that the red is often
times more of a highlight than a solid color in her hair. The style of
her haircut is simple; falling in barely-there waves to her shoulder,
bangs cut at about eyebrow level.
9. Psyche
The Psyche trait deals with the personality and
mindset of your character. It covers with everything from personality
to intelligence, to sanity, to likes and dislikes. This section best
tells us what your character is like. Remember, there are certain
aspects to psyches that are extremely common or so general as to be
useless. Intelligent falls into the former, and 'He's a relatively
nice guy unless you tick him off and then he gets angry' falls into
the latter.
Anything important that deals with your
character's mind or mental state is outlined here. You can write
this in one of two ways.. one is a single overview of the character's
personality in paragraph form, and another is writing it as individual
trait headings, breaking the description up into bite-sized sections.
Here are some
examples of possible
Psyche traits:
Humane: Despite
the fact that she is a known terrorist, Tempo is remarkably
compassionate and humane. She does not believe in or condone excessive
violence particularly against weaker targets. While she does recognise
the need for force and armed resistance, she does not espouse murder,
torture or violence.
Self-conscious: Meggan
is very self-conscious, leading her to feel very insecure about
herself. As well, she is very emotional, prone to get carried away with
her feelings. This causes her to change shape based on her self-image
and emotional state. If she feels attracted to someone, she will alter
her appearance to match that person's. If angry, she becomes savage and
feral. If she feels ugly and unattractive, she will morph into that
kind of form. These changes occur unconsciously and automatically.
Claustrophobia: Ororo
suffers from a fear of enclosed spaces. This is a deep-seated fear
caused from the trauma of Storm being buried alive as a child. When
trapped in this manner, Ororo loses all rational thought, her only
concern and aim being to free her self. In such a state, she will lose
control of her powers, doing anything to get free. This fear overrides
all other thoughts and/or concerns.
Because many people use the +traits command to get a
snapshot view of characters, if you are only writing a single psyche
overview trait, you should also insert dummy trait headings with no
text, giving a quick listing of important aspects to your psyche.
See the help for the +psy command for how to create a trait heading
without any extra text. Whether you are doing an overview or trait-based
format for psyche, you will be using the +psy command to read them on others,
and the help for that command includes how to set the traits on your character online.
Remember that
Psyche, as with all +traits, includes both merits and flaws.
10. Physical trait
The physical trait deals with above or below average, or unusual physical
abilities, skills and characteristics of a character. This includes but
is not limited to such things as strength, speed, stamina, agility, and
endurance. It also includes such things as body type and physiology.
Unlike powers, all characters, regardless whether they are mutants or
not, may possess physical traits, but not all need to. Items listed in this section, however,
are those whose levels are above average. If a physical trait is not
mentioned here, then it is assumed that the character has average human
skill/ability in this area. If your powers are physically based (super strength, for
example), you can choose whether to put them here or in powers, but if your character is
an obvious mutant, you should have a trait here to that effect. '+help +phys' should help you in
setting up Physical traits online.
Below are some examples of possible Physical traits:
Agility: Spiderwoman
is extremely agile, easily able to achieve the same acrobatic stunts as
a trained, Olympic gymnast. Superhumanly agile individuals like our
friendly neighbourhood spider guy and the X-men's fuzzy elf could
dazzle her with their fancy footwork, but she can easily out maneuver
most opponents. She's no Cap or Black Panther but she's got moves.
Prehensile Tail: Nightcrawler
possesses a barbed tail that is fully prehensile, meaning that it
posses the strength and dexterity of an arm. Kurt's tail is fully
moveable and he can use it like an additional limb, including such
feats as grappling opponents or wrapping it around objects.
Bionics:
Forge's right hand and lower leg have been replaced by bionic
prosthetics, which exactly mimic the normal function of these limbs.
His hand is completely normal in appearance while his leg is obvious
artificial.
11. Talents
The Talent trait is a listing of all important learned skills
that a character has acquired through their education and/or life
experiences. In other words, things a character learns at school or
through experience. Traits also deal with those natural abilities that
a character possesses either through in-born predisposition or racial
ability. Some people are naturally born with musical ability.
Basically, Talents cover a character aptitude in many
possible areas of experience or disciplines. These should cover mostly
skills that would be unusual in the wider population, like any hand to
hand combat skills or hacking (both of which may be denied by staff depending on circumstances).
If your character is a history student, it's assumed they'll have some knowledge
of history and you wouldn't necessarily need to state that.. but if they're
an expert in Proto-European culture (or an absolute whiz in history to the exclusion of
all else), that might be something to list, or
if they speak a foreign language. If you're something unusual like a cop or in the
military, you should probably describe the major skills gained. Like Psyche and Physical
traits, these should be input online, and reading '+help +skills' will instruct you on the method.
Each talent should have details as to nature
and level of ability. Talents can also be negative, but only if they're a significant
detriment - if your character cannot follow a map without getting lost, you might want
to put it here.
12. Powers
All superhuman characters whether canon or
original, mutant or altered-human, may have some sort of power. Only
human characters that lack superpowers will be able to skip this
section. All other players will have to fill out the section in detail.
Please give a description of each power that your character
possesses. You will need to describe the exact nature of this power,
its uses, its area of effect (ex. Distances, number of targets and
intensity). You do not have to attempt to pseudo-scientifically
explain how a power works. It's much more important to know what
the power does, what limits it has (range, duration, etc), what level of control
the character has over it, what flaws prevent it from being overused, and, if it can affect other characters, what those affects
might be (especially how much damage it could do).
Remember that you should balance your powers with suitable flaws. The greater the power, the more we'll be looking for flaws. '+help +powers' will tell you how
to set up your powers online. The Powers set online represent the maximum you can use without talking to staff about an upgrade. You can, however, use less than
you app... if you want to have your character start off with no control but rapidly learn some, but don't want to bother with apping each step, then app them at
the level of control you want, and work up to it. Do NOT simply decide to app with no control and then have your character exhibit control in scenes. Staff also
reserves the right to, at some point after you have been approved, to decide that some aspect of your powers are unbalancing and discuss a change, even if that
change effectively means your character loses power or control. Their words are final, and in striving for a quick turnaround, problems might not be seen until
they present themselves in RP.
13. Magic
While most characters will not have access to
magical spells or items, some very few may. This area of traits
application allows the player to detail the spells and talismans that
their characters may possess. As with the Power section, Magic traits
need to be very detailed. Please list each individual spell, noting its
effect and exact nature. Keep in mind that the use of True Magick has a
slow, eroding effect upon the sanity of those who employ it, and is
very restricted on XET. If you are having any type of magic at all,
you must have cleared it in your pre-app, and should have discussed it
extensively with staff beforehand. If all of this applies to you,
'+help +magic' will tell you how to set your traits up.
14. Tech
Please itemize and describe the various bits of
high-technology that your character has access to. While we can assume that
many characters can access common, everyday bits of modern technology,
you should note anything special or unusual - in general, if you couldn't
imagine buying it today at any store, or it's something that exists but you
couldn't imagine your character having it as part of their resources or job,
and yet he has it anyway, list it. Otherwise, don't bother (but you still
shouldn't have tech outside your means - if you're a poor street kid, don't
be using a top of the line laptop, unless it was stolen). '+help +techs'
will tell you how to set up your technology traits.
15. Resources
The Resources trait covers a variety of areas. At
the simplest level, it is a measure of characters wealth and monetary
assets (how much money a character has). However, this trait is more
than just finances. It also represents a character's friends and
allies, those through whom he may gain information or equipment.
Resources also deal with a character's reputation and social influence.
How much sway does a character have with those around him? Does is the
character connected to powerful people or an organization which can get
him things? Is the character rich beyond measure or as poor as dirt?
Below are some possible Resources Traits. Like all traits, one can have
Resource flaws as well as merits, and you should break the resources into
general traits like 'Money', 'Contacts', 'Allies', 'Influence', and the
like (although preferably with more descriptive titles, like 'Rich' or 'Poor' rather than 'Money').
You may want to furthur divide you traits and have a separate one for
each important group you are allied with. '+help +res' instructs you on how to setup Resource traits online.
should be itemized with each
entry having some detail as to the source or nature of the resource.
16. Character's
Background
This should be one of the most detailed part of your
application (but that's not always the case with all characters). We
don't just want a history of fights that your character has gotten
into. Instead it should record the turning points of your character's
background, and explain what happened to them to make him or her into
the character they are today... was he shunned for having freakish
powers, so they feel scared of hurting others? Did she have a spoiled
childhood, and sent to the best schools, only to become a powermonger,
and join the HellFire Club? Did the kids pick on him/her at school, and
turn your char into a loner? Try and connect some of the personality
traits to something that happened to your character.
If you are writing for a Canon Character, you can
use some of their original backgrounds. However, this is a different
timeline, and you may find that you have to (or just want to) change
their background to better suit the theme XET or the plans you have.
Some Canon Characters have some background already set by either staff
or other players. If you are apping for one of them, clearly indicate any
important changes you're making to the initial character concept, and how, if
at all, you are dealing with any potentially sticking points. '+help +bg' will
let you know about how to input your background for inspection.
Most characters do not start out with their powers
at their full capability. Almost every character will have to learn how
to use their powers, so you may want to give us an idea of how much your character
knows about his or her powers and how much they need to learn.
Conversely, if you are playing a very experienced character, you
will need to justify this through your background. Describe to us how
and why they are at this level of mastery over their powers.
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